Tuesday, December 14, 2010

Wizards and Warriors


Price = $5.00
Players = 1

'The Journey of Kuros continues.....
You are Kuros, the knight warrior Hero of the books of excalibur. Your journey begins deep within the woods of Elrond, where even the wind obeys the Supreme Wizard, Malkil. But Malkil has strayed from the path, and is now part of the dark side.
Buried within the catacombs and dungeons of Elrond lies the key to your quest. The powers of levitation, the cloak of darkness, and the mysterious potions only Kuros can drink will be revealed to you.
In caverns of fire, through demons that fly and crawl, against the soldiers of the undead you must continue. No sorcery can prevail. For you are the only knight with the strength to wield the Brightsword.
The prisoner of the wizard awaits. She calls to you from Castle Ironspire.
But the wizard is watching you, warrior, And this tale has just begun. '





HOW DOES THE GAME LIVE UP TO IT'S EXPLANATION/BOX ART? (10/10)

Now before I get started, I am a sucker for barbarian anything so this cover catches my attention instantly, but once you start the game you are not a barbarian at all, you are a knight. Once again, fooled by Nintendo box art. But! The back of the box does tell me that I'm a knight from excalibur, so I'm not as disgruntled as I would have been if it didn't explain this to me on the box.
The game does in fact live up to the explanation perfectly. It doesn't really tell you anything about the game play other than a few clues on some of the items you will recieve. But, the images don't try to trick you like a lot of the other games i've played have.






HOW IS THE GAME PLAY? (10/10)

Kuros has some amazing skills indeed in this platformer style game. He fights flawlessly with his sword style, he can jump like Jordan, and he can run faster than Mario. But, unlike most platform style games this one moves all over an area map instead of just going right. Which is a great change of pace.
The potion power ups in this game are kind of odd. A pink potion grants you huge jumps, the blue makes you run even faster, and the red protects you from small damage. The other items you gain from from giant treasure chests actually stay in your inventory and you can use them for the rest of the game. Other than a few items that switch out.
Level progression only continues if you find all three keys and get enough money to make the knight move out of the way so you may fight the lurking boss.


HOW DOES THE GAME LIVE UP TO IT'S GENRE? (10/10)

This is an amazing action platformer. There are very few games of this type that let you free roam an entire map on the nintendo. Most of them once you've moved forward you can no longer move back, because of the screen stop. In Wizards and Warriors you can freely move back and forth at will and enter doors to find other areas with goods in them. All around excellent game.


THE 'GAME OVER' ALL? (100%)

This is just one of those gems on the system that is rare to find. Out of so many titles with awesome box art, this one actually lives up to it. This should be in your 8 bit collection as one of your favorites. (disclaimer : IronSword -wizards and warriors 2, and wizards and warriors 3 - not so much. )


arbitrary credit for gore and nudity = 1 point
(after you defeat each boss you save a pretty much naked woman that kuros pays no attention to)

-Felix "the Brett" Prescott

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